






🃏 Unlock deeper bonds and boost confidence—one card at a time!
You Know is a dynamic, USA-made card game featuring 108 cards designed for 2-6 players aged 7 and up. It combines fun, therapy-inspired prompts to foster social skills, self-esteem, and positive communication, making it ideal for family game nights, educators, counselors, and group settings seeking meaningful interaction without any setup hassle.





| ASIN | B07FNTN9RP |
| Assembly Required | No |
| Batteries Included? | No |
| Batteries Required? | No |
| Best Sellers Rank | #119,836 in Toys ( See Top 100 in Toys ) #4,581 in Board Games |
| Color | Multicolor |
| Customer Reviews | 4.5 4.5 out of 5 stars (1,207) |
| Date First Available | 31 July 2018 |
| Educational Objective(s) | To improve social skills, communication, self-esteem, and promote positivity through meaningful conversations and relationship building. |
| Item model number | YouKnow |
| Material Type(s) | Cardstock |
| Number of Game Players | 6 |
| Product Dimensions | 8.99 x 6.81 x 3.61 cm; 198.45 g |
K**N
Great game, poses some great conversation topics. Very teen focuses, hard to adapt for older audience.
J**F
I use this game in my work with youth/adults in an inpatient mental health setting. This is a fun, goofy, and thought-provoking game that could be used with pretty much all ages. PROS: The content on the cards is lighthearted and silly, which reduces anxiety about participating in a therapy group and promotes group formation. The fact that this game is modeled off of Uno makes it a great way to promote social skills/communication in the context of a familiar activity. The game can be adapted and each card technically has three questions you can ask clients to respond to: (1) Would you rather x or y? (2) For players answering x, there is a sub-question to promote sharing and follow-up discussion, (3) For players answering y, there is a sub-question as well. You can allow participants to simply answer their own question, or, invite others to contribute their opinions for a more cohesive and integrated group experience. I will sometimes just pull a few of the cards and use them to inspire warm-up discussions to increase comfort and sharing as a way to prepare clients to be in a better mental state to promote learning and retention. CONS: Like all card games of this type, there is some repetition in the themes and types of questions asked. I wish there weren't as many asking if the person would rather be smart or attractive. I'm planning on modifying some of these less relevant cards to include more information on life sills, resilience, and self-esteem. Overall, highly recommend to other therapists and counselors who want to build rapport with clients, promote skill building through prosocial interactions and reflective responding, as well as to mentally prepare clients for more didactic learning.
M**.
Since I always look for precise description, in the case of Yon Know cards I decided to make it easier for others to decide. Pros I liked the questions. They invite you to think. The questions refer to present, past and future. The size of each card is convinient so you can make as many games as your imaginations allows. You may use them in ordinary way pulling out. It's a nice feeling when you touch or hold a card in your hand - easy, of good quality. Nice for counselling sessions. The questions invite you to make an effort: emotional, intelligent, sometimes moral. Make your work. Cons I didn't like the colors. If you can allow printing with such intense colors - it's better to make the cards more attractive. They are of good quality but thin and slide. Hard to keep them in a pile. The questions are not so practical - many of them belong to the area where you usually do not want to step in. I am not sure they can be used for children, unless some cards are taken and put aside. Personally I'd like to have more realistic questions regarding simple matters that yet affect you in an unexpected way like: when you hurry to an interview and all of a sudden see a person whom you were deeply in love what would you do and why? or If you are asked to participate for free in a test that's going to create a medicine for life-saving discovery for other people and also bring lots of money to the company or person behind the test, would you agree to participate? Why? Etc. I've added what I felt was missing - the pictures to give the idea of what this product is like. Good luck.
A**R
Great to start conversations. We use it in the family gatherings. Good product.
A**1
I think this game is expensive. The deck of cards fits in the palm of my hand. Due to infection control concerns in the hospital setting, I have not been able to play the game in a way similar to Uno, as I can not let the patients touch the same items. However, we have played it 3 times where the person whose turn it is picks a color, and I ask the question on that color card. The questions and follow up questions are good. However, some are worded for teens (ask about school, parents, etc.), so I have to reword them outloud as I am working with a senior group of people when I use the game. Overall, good no prep game for working w/ groups.
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