

🔥 Dominate the battlefield with the Nemesis MXVII-10K — where ammo meets adrenaline! ⚡
The Nerf Rival Nemesis MXVII-10K is a fully motorized, hopper-fed blaster boasting the highest ammo capacity in the Rival series with 100 rounds. It fires foam balls at speeds up to 100 feet per second, delivering rapid, precise shots. Designed for intense head-to-head competition, it features ergonomic grips, multiple sling mounts, and flip-up iron sights. Available exclusively in red on Amazon, it’s perfect for players aged 14 and up seeking an overpowered, high-capacity blaster experience.






| ASIN | B01MG5QHC1 |
| Assembly Required | No |
| Batteries Included? | No |
| Batteries Required? | No |
| Best Sellers Rank | #175,213 in Toys ( See Top 100 in Toys ) #1,089 in Toy Blasters & Foam Play |
| Color | Red |
| Customer Reviews | 4.5 4.5 out of 5 stars (3,200) |
| Date First Available | 14 July 2017 |
| Educational Objective(s) | Color Recognition |
| Item model number | B8240UF0 |
| Manufacturer recommended age | 0 - 3 years |
| Material Type(s) | Plastic |
| Number of Game Players | 1 |
| Product Dimensions | 12.1 x 31.1 x 74.1 cm; 2.27 kg |
| tech_spec_battery_description_toys | Batteries required, type not specified |
M**I
This is a costly blaster at 100 USD, but it is a solid and straightforward blaster designed for older kids (the target market is for those fourteen years of age and up). My ProChrono Digital chronograph measured the speed of the balls fired by this stock Rival Nemesis blaster at an average of 95 feet per second (FPS), which is only a hair shorter than the advertised 100 FPS advertised. For the review I used the 100 official Nerf Rival Rounds that it came with, but there are cheaper knockoffs (like the colorful Headshot Rounds that you could also get through Amazon/ eBay). This was also with the use of 6x 1.5v D-sized alkaline batteries (not included). That said, the Nemesis was a much anticipated blaster because of it's advertised 100 round capacity, the highest capacity commercial Nerf blaster ever released by Hasbro. Like paintball guns, it has a solid and secure yet easily removable hopper that is very simple to unlatch and swap out at any given time, but the primary reason for doing this is to clear a jam (this is according to the instruction manual that the Nemesis came with). Of course, if you have another hopper, you can also easily swap it in and continue firing another hundred rounds (seriously, if you need 200 rounds, maybe this is not the game for you, just kidding, lol). This blaster is fundamentally the same as it's older brethren, the Khaos and the Zeus as far as electronic design. The manner that makes it superior is that it is hopper-fed. You can open the hopper door and dump in Rival rounds and subsequently fire them off at a moment's notice. With a magazine-fed blaster, you have to reload it and then reinsert it in order to be able to finally fire a round off. This reloading-on-the-fly feature is the only advantage that the Rival Artemis had over the other Rival blasters, and now we have a flywheel blaster that can also reload on the fly and has more than 3 times the ammo capacity of the Artemis. Overpowered (OP)? You bet. There are agitators under the hopper (that look like little plastic half-stars) who's job it is to dislodge the balls down into the conveyor belt feeding mechanism and into to the horizontally mounted flywheels which spit them out of the barrel as soon as they get there. This process makes the hopper container look like a popcorn machine when the Nemesis is getting low on ammo. It also means that there is nothing coming out of the Nemesis when you still have ammo in the blaster, because it didn't get there yet (meaning the agitators are imperfect and are still trying at the moment to dislodge all the balls into the conveyor belt). This leaves gaps in-between otherwise steady streams of fire. You can shake the blaster to help the agitators do their job, but if you are moving around the battlefield, this problem should be less apparent. This is pretty much the only thing that I can think of where the other Rival blasters have some kind of advantage over the Nemesis, and it is not much of an advantage. The battery tray is removable by unscrewing it and sliding it back before lifting it off. There is a Nerf Rival rechargeable battery that is also sold by Hasbro, but obviously it is sold separately. Moving down the the main trigger we find that it is really concave. Beneath it, we find the the acceleration trigger (or "rev trigger" as it is typically called) is also shapely, but the bottom part of the acceleration trigger has an edge of plastic that seems to poke your finger a bit when it is pressed. There are safety lock switches on either side of the blaster, just above the trigger which are easy to access (to prevent accidental revving?). The rest of the ergonomics is otherwise perfect. There are a few sling mount locations on the Nemesis: one under the rear, one under the middle, and a twin sling mount in the front reminiscent of the Nerf Demolisher's. Directly connected to this is what looks like a giant faux flathead bolt screw, and at the top of it, a flip up iron-sight mounted like a unicorn's horn. When flipped down it almost looks like a mini bayonet. It looks like it could hurt if you ever hit someone in the face with it (please use caution). For whatever reason, the Nerf design team gave the Nemesis holes in the front chassis (the under-barrel area) where there is a lot of dead space. I can foresee dirt particles, tiny rocks, and grass shavings getting caught in there, but it does look cool and provides an aesthetic that I believe is worth the annoyance. In conclusion, even with minor imperfections like slightly weaker-than-advertised stock velocity, ergonomic annoyances during operation, gaps in firing due to slow agitators, and of course the hefty price tag, this solid and straightforward Nemesis blaster is likely the greatest Nerf blaster on the market and rightfully so. Whether it is worth the 100 dollar price tag when essentially it uses the same electronics as it's Rival brethren is up to you. I for one feel 100 rounds make the Nemesis too OP with way too much more ammo over others using 12, 30, and even 40 round capacities. Still, provided the price goes down a bit, I can see it being more welcomed into the Nerf community as the next step in foam-flinging entertainment. Five-star recommended. Op schmo-P, take my money!
H**C
Excelente pistola muy divertida, la capacidad de tiro es muy buena y con la batería recargable tiene potencia extra. Muy recomendable.
R**.
It’s kind of heavy. With ours, the removable (6 x D) battery holder inside sometimes gets moved around a bit and you think the batteries are dead. But shake the gun a bit and it starts working again. Not a big deal. Keep in mind, there are two triggers. The lower one needs to be pressed in order to turn it on which makes a somewhat a loud engine startup noise. Then while holding the lower trigger, you can then press the upper trigger to shoot the balls. It’s so much fun! I think we’re getting one for each member of our family and have a good ‘ol family shoot out.
S**G
Wonderful addition to my son's arsenal coupled with the battery pack! Awsome gun!
A**R
Super fast shooting and stunning performance and look has a lot of bullets
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