










🕵️♀️ Outsmart, Outplay, Out-Cop – The ultimate social deduction showdown!
Good Cop Bad Cop by Pull the Pin Games is an award-winning, fast-paced social deduction card game for 4-8 players aged 14+. With quick setup and simple rules, it delivers endless strategic fun through hidden roles and dynamic gameplay, making it a must-have for parties, family game nights, and fans of clever, replayable board games.







| ASIN | B07STLL2RC |
| Best Sellers Rank | #160,765 in Toys & Games ( See Top 100 in Toys & Games ) #4,225 in Board Games (Toys & Games) |
| Customer Reviews | 4.5 4.5 out of 5 stars (151) |
| Item Weight | 9.4 ounces |
| Item model number | 0304OWG |
| Manufacturer | Overworld Games |
| Manufacturer recommended age | 14 years and up |
| Product Dimensions | 4.4 x 1.7 x 7.5 inches |
| Release date | October 30, 2019 |
C**.
This game is so fun!
Takes a minute to comprehend if you’re a newbie! Definitely recommend and it is fun because you NEVER HAVE THE SAME scenario twice and I have played through about 50 rounds so far! You won’t be disappointed!
T**M
Riot of a party game
I hate party games with a passion,but I love this one. It is so "take that"! Super fun and really quick. You will play more than once.
D**W
Stupid fun
Best game ever
A**T
So much fun
This card game is so much fun when played by a group of people. And easy to learn, too. But unfortunately the quality of the cards is not good - the cards get tagged and worn really fast. If the quality had been better, it would have been 5 stars. It is one of those games that has all the fun, without the lengthy preparation.
K**F
Fun, But a Diamond in the Rough
The premise, setup, and general flow of the game is pretty simple to understand. The game and its concept is definitely mafia-like and has a lot of potential. But depending on how the table wants to play, the game can go from slow to over pretty fast. While pretty good overall, the instruction papers could use a review for phrasing consistency and spelling. (eg "Instestigator" is used in the final phase of a turn section.) The flow of the game could use some refining. The group I played with was keen on investigating (to not reveal their integrity cards), resulting in little use of equipment. Once the power of the main weapon was discovered, the game was over pretty fast. After an initial play, some recommendations that could make the game flow better and encourage more : * Give players 2-3 equipment cards to start, increase number of equipment they can hold to this same amount. (Reshuffling the equipment deck after each round of turns could be useful here.) * Paper, if the group struggles to remember what they investigate. (A small notebook like the stereotypical detective would have would fun!) * If a player has a weapon aimed and does not shoot on their next turn, the weapon returns to the table. * All players make use of the wounded tokens when shot. That way it's not an instant elimination system. * Make players give verbal reasons why they're aiming at someone. * Add a penalty for shooting someone on the same team. (To encourage more investigation.)
T**O
Love this game to death
I’ve played this game a few times, and my family finds it hilarious. Although the game may not be very appropriate for the current time, it’s still so fun. We have had so many laughs and good memories.
J**O
Hard to find
Fun game
J**.
The only board game that everyone likes
This is the only game that everyone I have introduced it to has loved. It is an utter blast with a large group, and the game time is short enough that you can fit multiple games in one game night.
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