D&d Dungeon Tiles Reincarnated: Dungeon
A**R
Almost unusable without buying more...
While the artwork is great, the set lacks cohesion. There are too many different kinds of tiles, and not enough of each to make something without buying another set of these tiles. There are standard stone-tile pieces, caverns, and lots of oddly shaped pieces which dont quite fit together except (in most cases) one very specific way. I found myself asking "What can I even make with this set?!"The set also includes what can only be described as HALF of a castle tower - there are 4 quarter-circle pieces, but 2 of them look like the top floor of a tower (the edges have crenellations, ie it's the top of a castle wall) and two look like a lower level of a tower (with arrow slits), so at most you can make a half circle that matches, unless you use the other side, which has no walls printed on them, to make a round room. The no-walls side fits nicely with 4 larger arc-shaped pieces to make a huge (somewhere around 100' diameter in-game) circle, which has the same problem, but this time on one side, all four tiles have arrow slits on the outer edge, but one is a HUGE wooden stairway that kinda doesn't make sense. The other side again has crenellations on only 2 of the 4 pieces... Maybe you can make something with these pieces, like a castle balcony, but they are decidedly not versatile and don't seem to work for their intended purpose. Also, there are 4 pieces that are squared on one end and have a rounded cut on the other end apparently to mate with the larger arc pieces, but the floor patterns only line up if you orient them a very specific (and odd) way.There is also a set of three pieces that form a square and you can flip one piece to make a room with a semi-triangular section of water in one corner, or flip the other to have a semi-triangular area of lava/firey coals. If you flip both corner pieces, you get a weird diagonal bridge with lava on one side and water on the other. These pieces are such weird shapes that they dont fit with any of the other pieces, so you have 3 double-sided pieces that have a total of 2 usable configurations. In my opinion they should've made both water or both lava, or better yet, leave these out in favor of standard shapes that fit together with everything else...The cavern pieces look nice, but there are like 8 to 10 cavern-to-dungeon transition pieces and not enough pieces to make enough cavern or dungeon to use more than one or two of the transitions. Also, most pieces have cavern walls on opposite sides of the tile, so each passageway is a set width. Almost all are these narrow winding tunnels, which is fine, I guess, except this one odd piece that is like 8"x2" and has walls along the short sides, so like a small slice of a 40' wide cavern, but there are no other pieces to make a big cavern with, or to connect that to all the narrow passages, so I can't even think of a way to use this piece... Putting cavern wall on only one side of each piece would've made it possible to make rooms and tunnels of different widths.This set is the newer version of the "Dungeon Tiles Master Set: Dungeon" that was released for 4th edition (which I also own). In my opinion, that set is much more versatile, as it is pretty much all the same stone tile motif, and it doesn't include weird shapes, so all the pieces work well together. This set has some cool new things and a few pieces that are (disappointingly) exactly the same as the old set.Overall, I'd strongly recommend the old set over this one.
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